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There are far more able, smart and well informed individuals than me working in this field, but the premise seems simple enough, chose a day, just one and don't eat meat for that day. The side effect of your decision is a little less Carbon Dioxide in the atmosphere. We worked with the Provamel team and existing footage to produce a short film which expressed the idea and extended it a little further. By liking the page Provamel along with Tree Aid will plant a tree. Win for Tree Aid, win for Provamel and most importantly win for the planet and you.
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Working with the teams at Alpro HQ, Alpro Netherlands and 1MD, we designed and produced an augmented reality app that would support both in-home players and the experiential activity.
First of all, we experimented with different ways of using the pack. The idea was to make the pack the focus of the game play, so that the users experienced the product through the spectrums of sound, taste, and sight. The original concepts used the act of drinking through a straw, and the subsequent noise an empty packs makes, to activate the augmented reality. Lots and lots of 'sucking and blowing' was involved here ;-)
We discovered that a sealed drinks carton does not amplify the sound. In addition, the continued sucking causes the pack to collapse due to it being air tight. Great idea for a cinema style drinking cup - perhaps one for the future.
We investigated several other channels - using branded cups, inflating the pack and stamping on it to activate the experience on screen or drumming on the pack. Finally, we settled on using the packs to create a visual effect on screen via pack recognition.
When a user holds the pack to the camera the flavour is represented in AR (Augmented Reality).
Various tests, lots of lines of code, numerous empty drinks packs and countless cups of coffee later...
From our first tests (Yes, he does look tired)...
...through lots of refining, tweaking and testing...
...we arrived at the finished article is here.
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Taste or rather the perceived taste of a food tends to hold consumers back, from trying a product.
How often have you heard or perhaps said 'No thank you' when offered something you have never tried before simply because you felt it would taste odd, bad, disgusting....insert your personal preference.
Alpro has several great tasting products - fresh and surprisingly creamy, while being light and great tasting. My personal fave is their chocolate dessert. Working with Alpro and ID we sampled several products at several festivals this summer (a very wet summer). Alpro set several interesting challenges:1. Sample both at Breakfast and afternoon
2. Extend reach by engaging the users after the event
3. Increase the value of that engagement during and post event
4. Collect data
We used several online channels including Twitter, Facebook and social bookmarking sites to make festival goers aware of the activity and support the team onsite. The overall aim was to introduce consumers to Alpro.
Using a Facebook Photo Tagging Mechanic to generate likes. Once a user had tagged their image it then posted to their wall exposing their friends and hopefully like minded individuals to Alpro. Click here to see previous posts pertaining to the FB Tagging Mech.
In addition to the Tagging activity we filmed two short films one film click here to view a traditional taste test with Emma Willis (Big Brother) and another more esoteric video which we then incorporated into Alpro's Facebook landing page Click here to view the video and here to view the landing page.We collected users emails and once the film was edited and placed online both in Facebook and Alpro's YouTube Channel we emailed the filmed consumers an invitation to view the video
We also included a photo album for those consumers who did not make the final cut of the video. We invited those consumers to tag themselves in the album.
Several consumers also used the tagged images as their profile picture - again extending reach, engagement and brand value.
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The Crab Team chilling at Big Chill with AlproHelena, Alec, Irrum, Will & Simon in the bowl - Will looks a little too excited!
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ROI, ROI, ROI, We need to measure and understand the value of that activity, we need to extend the reach of that activity. Common statements made by clients who are trying to do more with less. 'Value' is not a dirty word. We and by 'we', I mean the creative services, from Ad Agencies, Digital through to PR we must seek more measurable, more concrete ways to extract the true value of the communication, deliver more and be open and transparent with clients about numbers.
I am amazed at some agencies explanation of numbers somehow every campaign they run reaches 100,000 million billion trillion people - ok ok I know that is an huge exaggeration but isn't that the point?Let me make this clear - it is ok to experiment and it is ok to admit that to the client. It is ok to say we are not sure what will happen here are three scenarios from past experience this might happen or this. It is ok to fail just do it fast.
What is a Fan worth, does a million likes on your Facebook page of non-engaged users mean / value more than 100 über engaged users? I can provide valid arguments for both schools of thought. Comscore and hundreds of other agencies including Crab are experimenting, building, testing various theories and tools. Where does this leave us and what is my point? A million über engaged fans is best. It gives you the best value, the best return and the best conversation. But it is not easy to do attract that many users nor is it easy to continually keep them interested. Especially if you are not a Coke or Nike. So how do you keep an audience engaged with your story, brand or product, for more than the 30 seconds it takes that user to queue at your stand and or event to receive his or her sample?1. Knowledge
2. Utility
3. Reward
4. Entertainment
Sampling and interaction with consumers is at the heart of the offline activity. The DJ head to head challenge enables consumers to 'play' onsite and challange friends this experience is then continued within the Maoam Facebook page where users can win prizes and challenge each other.
The large touchscreens enable the audience to participate and to support their friend while he or she is taking part in the head to head challenge
Close up of the Maoam Music Mixer App in action
The set re-enforces the brands playfulness and fun
User selecting their sounds and effects for their mix
Getting the right team is so important.
As the campaign progresses we will keep an eye on the numbers, the noise we generate online and the sentiment we will then try to map that to sales charts and extrapolate a value.
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Working closely with i2i and Maoam teams we developed the Music Mix App concept. We wanted to explore a variety of features and effects to prove the concept had merit and was engaging enough to proceed.
We built several test platforms and refined the idea with consumer testing. We also used this resource to test the look and feel. Obviously we wanted to reflect the brand while being true to the original concept and ticking all the user / consumer need states.
First stage sketches and then final development of the male avatar head. Within the app users can change skin colour select hair or a variety of hats and accessories which in turn can also be tweaked by the user.
Some of the final avatars with hair and accessories.
Hair was a big thing for our avatar we wanted to give users as wide a selection as possible without boring the user
Initial test sketches for the avatar accessories
The next few images are screen shots from the Maoam Music Mixer. The image below is used as the start screen within Facebook
Start screen with top 10 table
Users can listen to a mix in the top 10. This mech also posts to the users wall
Avatar creation page
Music Mix App. To have a go click here
In addition to the online Facebook app we have also built an iPad version and a 32" touchscreen version for the experiential stand.
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